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Wednesday, May 8, 2013

William's First Video Game

I realize because of the gulfs of time between each update on this blog that William's progress may be impossible to gauge. I apologize for this, and I hope that anything left out can be extrapolated to the degree necessary for enjoyment of the blog. I also realize that I have promised to continue updates before, and have failed horribly at these deadlines due to my preference for never missing an update of my webcomic. Thus, I will not make that promise. This blog will update when I have something to say, but it will still be on Wednesdays.

William and I got our first Father-Son video game the other day, a game which I am sure he will look back with more fondness than I, a game by the title: Lego Star Wars III. A game that I will argue is more challenging than Dark Souls. A game which stresses the very limits of my abilities. A game that might be called Star Wars, but should really be called "William! The Red button! No! The Red one! UP! UP! No! Too far up!"

As a poor college student, I haven't been able to afford any of the Star Wars movies, so William's education rests almost solely on the movies we've been able to find at the local library, and the Clone Wars tv series. As of this moment that would be episode 1: The Phantom Menace, which raises the weird question: Why is William obsessed with Darth Vader? William loves Darth Vader, or as he calls him, Darth Bater. I don't think he has quite come to realize Darth Vader is a bad guy, anyway, William's Star Wars preferences has no bearing on the point of this post, which is William and my first foray into co-op gaming, a tradition which can only get better.

As it turns out, William, as a three year old, is actually quite good at moving his character. He picked up how to move and hit things pretty easily, with only a few pit falls and "Daddy! Help!"s, although he still becomes confused on how to move in an exact direction at times, up usually is up-left, left is usually left-down, etc, etc. William's main hang-up is his insatiable curiosity about doors and windows. He loves them, or, to be more specific, he loves to possibility of what could be on the opposite side. He will run at a window for five minutes, becoming more and more aggravated at the video game designer's gall to put something that looked like a door or window into a spot that is really just a wall. 

As he is furiously swinging a lightsaber at the most unbreakable door in the universe, I usually am the one left high and dry needing a character with the force to move something that is actually in the way of level progress. After the first few levels I have come to realize that story mode is not for William and I, and instead we should focus our efforts on free play. In free play I can be any character I wish, and don't need William to understand the mission in order to complete it.

William loves the game, and I love watching his face as droids fly at the wall as he learns the proper use of the 'b' button.